

Most of the shaders do the same thing in one way or another "color correction" or take away colors in a sense,i personally only use tonemapping(i perfer reinhard) and smaa.In the current state even with a setting called UI masking it can be very annoying to get shaders that use pixel brightness to work to not pick up user interfaces so personally till that is fixed i just stick to tonemapping and smaa my two main go to shaders to fix things in games smaa im sure will help tons in eso as in game antialiasing is crap and you should turn it off and use smaa instead tonemapping is useful for either giving darker colors more contrast to lighter ones or vise versa one thing i like to combine with this is a LUT or color look up table to make this use some image editor like photoshop gimp works to and a in game screenshot then using the lut texture you can now make a color look up table the game will follow with any bightness/contrast color tints that you do to the image through this LUT good way to take the super saturated look out of some games without making it look bleached"washed out" Just enough to make some good differences in these games.


Not trying to spend days on learning everything. Tried using FrameWork on ESO and just seemed like too many in-depth options for me to use. My question is if there is a preferred method to use with ReShade (or even no ReShade at all if that's the case) for a beginner like myself to use that would be easiest for me to find a tutorial or learn myself. Really love for the games I play to shine. I just want to make The Elder Scrolls and possibly WildStar (if anyone can ever figure out how to use it again for WildStar since an update) the best graphically they can be. I'm new to all of this but at the same time not looking to master it.
